package game.entities;

import game.gfx.Screen;
import level.Level;

public abstract class Entity
{
	public int x;
	public int y;
	public static Level level;
	
	public Entity(Level level)
	{
		init(level);
	}
	
	public final void init(Level level)
	{
		this.level = level;
	}
	
	public abstract void tick();
	
	public abstract void render(Screen screen);
}
